![]() The trick to a good gml experience is to have the code text be quite a bit larger than the text in the surrounding UI - that way it stands out as the focus of your attention. However, you will now find that text when coding is way too tiny. If things still are too cluttery, or if things got too small to comfortably read, just play with the DPI value until you find your sweetspot. GMS2 should now feel just as open and non-claustrophobic as GMS1 ever did. Go to 'Preferences > General Settings' and check the 'Enable DPI Overide' box, then set Raw DPI value to 100 and hit apply. GMS2 looks great in 1080p with just minor tweaking. Windows To download a beta for Mac Gamemaker: Studio 1.4 Version 1.4 is a no longer receiving updates from the. On a 1080p monitor the UI is terrible, not friendly and evil The most important reason people chose Godot is: Every property can be animated. In the question What are the best 2D game engines Godot is ranked 1st while GameMaker: Studio is ranked 7th. That is the only reason I went back to using 1.4 sadly :( this^^ When comparing GameMaker: Studio vs Godot, the Slant community recommends Godot for most people. It’s now supported by a sizable community of 2D game developers with new devs joining. Hit titles like Hotline Miami and Hyper Light Drifter have helped popularize GameMaker. With its drag-and-drop interface and a host of features, GameMaker simply makes game development easy. PaulFoster eredeti hozzászólása:GMS2 is very good, however if (like me) you use a 1080p monitor then no, the new "workspace" is god-awful on a 1080p monitor and really is superb on a 4k one. GameMaker Studio is a powerful 2D engine developed by YoYo Games. If you are interested in doing 3D development, there are better engines out there. There is a free version with some limitations from YYG website, that you can use to get a feel for the software and if it will suit your needs before commiting to purchasing it. If you are looking into mobile development or other platforms, there is a higher cost of entry, and you should really work with it before jumpin in. I have greatly enjoyed both GMS 1.4 and 2, and if you are a new/newer developer working on primarily 2D games for Windows, it is a great tool. Hence, no more GMS 1.4 on the storefront. GMS 1.4 still exists and works, of course, for those that have it and are not concerned that it is a "dead" version.Īll efforts from the developers are going towards improving and supporting GMS 2, so that is the platform that it makes sense that the developers would be willing to sell. In GameMaker Studio 2, you can choose whether to export the game as an. Otherise, they would be selling software that doesn't get support from the developers, and that is not a preferred scenario for anyone. GameMaker is a series of cross-platform game engines created by Mark Overmars in 1999 and. GameMaker Studio 1.4 is no longer supported by the developers, so they removed it from sale.
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